About

SHORT BIO (100 Words)

Dr Raymond Sookram is an audiovisual scholar, lecturer, recording artist, composer, pianist, drummer and Founding Editor and Associate Editor at Sonic Scope Journal. His research delves into numerous areas concerning interactive sound and cultures, including video game music, hyperreality, glitch and adult player guilt. Raymond’s recent doctoral research explores imaginary play, virtual worlds and video game sound, resulting in a player-centric approach to audiovisual analysis called “Paracosmic Multimedia.” Alongside his research, Raymond is a Music Lecturer for Samford University’s Study Abroad programme, recently taught at King’s College London on video game music, and released albums encompassing ambient soundscapes and improvisation.

LONG BIO (300 Words)

Dr Raymond Sookram is an audiovisual scholar, lecturer, recording artist, composer, pianist, drummer and a Founding Editor and Associate Editor at Sonic Scope Journal.

An experienced lecturer and public speaker, Raymond teaches music theory, audiovisual media and British culture as Lecturer in Music at Samford University’s London Study Abroad Program. He has recently taught as module convenor and lecturer at King’s College London on video game music and sound, and film and video game music as Associate Lecturer at Goldsmiths, University of London. Additionally, he has chaired several sessions at conferences by the European Ludomusicology Group for Video Game Music Research.

As an audiovisual scholar, Raymond’s recent doctoral research explores imaginary play, virtual worlds and video game sound, resulting in a player-centric approach to audiovisual analysis called “Paracosmic Multimedia.” He has presented and applied his Paracosmic Multimedia framework to transmedial sound and The Simpsons Game (2007) at the European Ludomusicology Group’s Ludo2019 conference, hyperreal game sound as a published video essay and audiovisual glitch at Music and Moving Image 2025, Sound on Screen IV and Ludo2025.

In addition to his doctoral research, Raymond’s academic focus has broadened within and beyond video game music to encompass mental health, major popular musical works and political expression in music. His research includes an autoethnographic video montage panel paper at Sound on Screen IV on first-time gameplay, trauma and stream of consciousness diary writing on Burning Daylight Team’s Burning Daylight, examinations on Marvin Gaye’s What’s Going On and Bernard Herrmann’s film score to Psycho, transmedial sound and parody of the Batman franchise within Level 2 of The Simpsons Game, and the argument for politicised speech as a form of popular music (e.g., protest chanting and mashup videos of politicians’ speeches).

Alongside his research, Raymond has released albums which focus on ambient soundscapes and improvisation.